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Bidding Tips for Winning Bridge Games. In bridge, bidding is considered the most important aspect of the game. It’s a given that a good bidder equals a winning bridge player. Here are a few bidding tips to start you off: Before opening, add your high card points (HCP): Ace = 4, King = 3, Queen = 2, Jack = 1. With 12 or more HCP, open the bidding. This is a very concise summary. More info on SAYC: ACBL SAYC System Booklet and ACBL Standard Yellow Card (both in PDF format). See also: Full SAYC convention card by Michel Heger and SAYCBridge.com, for online practice bidding with SAYC. Oct 13, 2020 standard bidding with sayc Posted By James PattersonPublic Library TEXT ID 02674b03 Online PDF Ebook Epub Library Standard Bidding With Sayc Kindle Edition By Downey Ned what is standard bidding this is an increasingly hard question to answer but the proliferation of bridge on the internet in pickup partnerships makes it imperative that someone does so perhaps the most. Standard American Yellow Card (SAYC), revised 2003 Opening Characteristics Resp. Meaning Continuation 2NT 13–15, GF 1♣ 3+ cards, 11-21 hcp 3NT 16–17 1♦ 4+ cards or 4432, 11-21 hcp as to 1♣ 1♠ 4+ spades, 6+ pts, usu. No ♥ support 1 NT 6–10 may be passed 2NT! BridgeHands - Standard American Yellow Card (SAYC) System. If an opponent bids over your 1NT opener, conventional responses like Stayman and transfers are “off.” Bids are natural except for a cuebid, which can be used with game forcing strength as a substitute for Stayman.
SAYC is a bidding system based on 5-card majors and a strong 1NT. It is prevalent in online bridge games and derives its origins from the ACBL.

* The ACBL SAYC Convention Card (PDF)
* The ACBL SAYC System Booklet (PDF)
General Approach
The following is from the ACBL’s treatise on SAYC:
* Normally open five-card majors in all seats.
* Open the higher of long suits of equal length: 5-5 or 6-6.
* Normally open 1 with 4-4 in the minors.
* Normally open 1 with 3-3 in the minors.
* Notrump openings show a balanced hand and can be made with a five-card majorsuit or a five-card minor suit.
*1NT = 15-17
* 2NT = 20-21
* 3NT = 25-27
* Strong conventional 2 opening.
*Weak two-bids in diamonds, hearts and spades.
BidDescriptionRelated Conventions1 opening bid3+ clubs, 13-22 pointsLimit Raises1 opening bid3+ diamonds, 13-22 pointsLimit Raises1 opening bid5+ hearts, 13-22 pointsLimit RaisesJacoby 2NTJordan 2NT1 opening bid5+ spades, 13-22 pointsLimit RaisesJacoby 2NTJordan 2NT1NT opening bidBalanced, 15-17 HCPGerberJacoby TransfersStayman2 opening bid22+ HCP or 9+ tricks—2// opening bids6-card suit, 5-11 HCPRONF2NT opening bidBalanced, 20-21 HCPGerberJacoby TransfersStayman3/// opening bids7-card suit, 5-11 HCP—3NT opening bidBalanced, 25-27 HCPJacoby TransfersStayman4/ opening bids8-card suit, 5-11 HCP—4/ opening bids7+ card suit, 7 tricks not vul. or 8 tricks vul.—
BidDescriptionRelated ConventionsTakeout DoublesTakeout for the unbid suits, OR 17+ points—Negative DoublesThrough 2—SOS RedoublesRedoubling for takeout after the opponents double for penalty—
BidDescriptionRelated Conventions4 GerberAsks for aces in a no-trump contractDOPIDEPOROPI4NT BlackwoodAsks for aces in a trump contractDOPIDEPOROPI5NT Grand Slam ForceInvites a grand slam with 2 of 3 top trump honors—
BidDescriptionRelated Conventions1-level suit overcall8-16 HCP, 4+ card suit—1NTBalanced, 15-18 HCPGerberJacoby TransfersStaymanMichaels Cuebid5-5 or longer in two suits—Unusual 2NT5-5 or longer in the lower two unbid suits—Weak jump overcalls6-card suit, 5-11 pointsRONF
Vs. SuitVs. NotrumpNotesxxxxIncludes all doubletons, such as KJ, QJ, J5, and 32. The only exception is AK - lead the king.AKxAKx—KQxKQx—QJxQJx—JTxJTx—JT9xJT9x—KJTxKJTx—KT9xKT9x—QT9xQT9x—xxxxxxLow vs. suit contracts. Top of nothing vs. no-trumps.xxxxxxxx4th-best vs suit contracts. Second-highest vs. no-trumps (without holding an honor).xxxxxxxxxx4th-best vs suit contracts. Second-highest vs. no-trumps (without holding an honor).

* Standard attitude signals. High encourages, low discourages.
* Standard count signals. High-low shows an even # of cards, low-high shows odd.
Origins
SAYC is a bidding system created by the ACBL in the 1980s for tournament play. The intent was to offer ’Yellow Card’ events in which everyone played the same system, thereby avoiding alerts and misunderstandings.
When online duplicate bridge began in the late 1990’s, SAYC filled the need for a default convention card. It gained traction on OKbridge and was later adopted by Bridge Base Online. Ironically, SAYC is more popular today as the de facto system in online pickup games than the carefully standardized sit-down events which the ACBL originally envisioned.
Online adoption has led to grassroots modifications of the system, with some players defining ’SAYC Basic’ vs. ’SAYC Full’. Officially, the ACBL does not make this distinction.
It is also worth noting that SAYC lacks several conventions and treatments that are popular in modern tournaments. Experienced players may consider filling some ’holes’ in the system, including (but not limited to):
* A defense to 1NT, such as Cappelletti or DONT
*1/ : 2NT as 10-12 HCP instead of 13-15 HCP
*1/ : 3NT as 13-15 HCP instead of 15-17 HCP
A copy of the actual ACBL SAYC convention card (dated April 2003) is available at the ACBL website::
http://www.acbl.org/documentlibrary/play/sayc_book.pdfhttp://www.acbl.org/documentlibrary/play/sayc_card.pdf
Also see Standard American BooksOVERVIEWThe “ACBL Standard Yellow Card” system, so named based on the original color of the yellow convention card, is one where all partnerships have agreed to play the system exactly as described in this booklet. The object is to provide a simple, modern method that will lead to a good, solid understanding in a partnership when both players have read this booklet.The beauty of this type of game is that players know in advance not only their own bidding agreements, but those of their opponents. The game is free of complex bidding systems. There are few Alerts and Announcements (none unexpected), and there should be a minimum of director calls.Few sequences are defined in the later rounds of “ACBL Standard Yellow Card” auctions. Players are free to assign forcing, invitational or non-forcing meanings to natural calls in such sequences. They are not, however, free to introduce their own sophisticated methods in these undefined areas.The relaxed spirit of the ACBL Standard Yellow Card game is best achieved by group cooperation. Contestants are encouraged to adhere to both the letter and the spirit of this game. Players may still exercise their bridge judgments, such as opening a four-card major in third seat. The ACBL Standard Yellow Card “normally five-card majors” approach can withstand an occasional deviation. Players who routinely open a four-card major in third seat, however, are not adhering to the spirit of this game. Similarly, partnerships that prefer to use light initial actions are expected to adjust their requirements or enter a concurrent General Conventions Chart event.Psychs are a sensitive subject to players in this type of game. A very rare, totally unexpected psych is not illegal, but players who wish to psych with any degree of frequency are encouraged to enter other games.Please read the booklet before entering the game and understand that you have agreed to play the system as described. Enjoy!CHOICESIf you play in an ACBL Standard Yellow Card game, you have only five choices to make. They involve defensive card play — see DEFENSIVE LEADS AND SIGNALS.GENERAL APPROACHNormally open five-card majors in all seats.Open the higher of long suits of equal length: 5–5 or 6–6.Normally open 1Dwith 4–4 in the minors.Normally open 1Cwith 3–3 in the minors.Notrump openings show a balanced hand and can be made with a five-card major suit or a five-card minor suit.1NT = 15–172NT = 20–213NT = 25–27Strong conventional 2Copening.Weak two-bids in diamonds, hearts and spades.RESPONSES AND LATER BIDDING AFTER A 15–17 1NT OPENING2Cis “non-forcing” Stayman, meaning that the bidding can stop in two of a suit. Opener rebids 2Hwith 4–4 in the majors. If responder rebids three of either minor, he shows slam interest and at least a five-card suit.The Jacoby transfer that shows a five-card suit is used for the majors: 2Dis a transfer to hearts, 2His a transfer to spades. Opener accepts the transfer, though he can jump to the three level with 17 points and four-card support for responder’s major. For example:1NT2D2H = normal acceptance of transfer3H = 17 points and four-card support If, after the transfer is accepted, responder bids a new suit, that is natural and game forcing. Possible calls after the accepted transfer are:1NT
2H2S
Pass = content to play 2S.
2NT, 3S= invitational. Over 2NT opener may pass; 3S with a minimum hand;3NT or 4Swith a maximum.
3C, 3D, 3H= natural and game forcing.
3NT = asking for a choice between 3NT and 4S.
4S= placing the contract, with a six-card or longer suit.A2S response requires the 1NT bidder to rebid 3C, which may be passed with a club bust, or responder may rebid 3Dwith a diamond bust. Example:1NT
2S3C
Pass = club bust3H = 17 points and four-card support
3D= diamond bust (notrump opener passes). Other responses to 1NT:1NT3C, 3D= a six-card or longer suit and invitational to 3NT.3H, 3S= at least a six-card suit and slam interest (otherwise, responder uses a transfer bid).4C= Gerber, asking for aces. 4CIS GERBER OVER ANY 1NT OR 2NT BY PARTNER, INCLUDING A REBID OF 1NT OR 2NT. Response show the number of aces, by steps, same as Blackwood 4NT. 5Cis used to ask for kings.Ace AskingKing Asking1NT — 4C1NT — 4C4D = 0 or 4 aces4x = 5C4H= 1 ace5D = 0 or 4 kings4S = 2 aces5H= 1 king4NT = 3 aces5S= 2 kings5NT = 3 kingsIf the player using Gerber makes any bid other than 5C, that is to play (including 4NT).A direct raise of 1NT to 4NT is natural and invites 6NT. 4NT is slam invitational only because 4Cis available as Gerber (to ask about aces).INTERFERENCE AFTER A 1NT OPENING BIDIf an opponent doubles, all conventional responses are “on.” For example:1NT(Double)2CStayman1NT(Double)2DTransfer to HeartsIf an opponent bids over your 1NT opener, conventional responses like Stayman and transfers are “off.” Bids are natural except for a cuebid, which can be used withgame forcing strength as a substitute for Stayman.If the opponents intervene over a conventional response, bids carry the samemeaning as if there were no intervention. A bid says, “I’m bidding voluntarily, so I have a real fit with you.”1NT(Pass)2D(Double)2H2H = Real fit for Hearts, but Pass with only two Hearts (Responder can still bid 2H if appropriate with weak values)RESPONSES TO A 2NT OR A 3NT OPENINGStayman and Jacoby transfers for the majors are used.2NT3CStayman3D, 3HTransfer to Hearts and Spades, respectively4CGerber (ace asking)4NInvites a slam in Notrump3NT4CStayman4D, 4HTransfer to Hearts and Spades, respectivelyRESPONSES AND LATER BIDDING AFTER A 1HOR A 1SOPENING1Hand 1Sopenings show a five-card or longer suit. Responses:1H1SAt least four spades, 6 or more points. Tends to deny a heart fit.1NT6–10 points, denies four spades or three Hearts. NOT forcing.2C, 2D11 points or more, promises at least four of the suit.2HThree-card or longer heart support; 6–10 dummy points.2NGame-forcing raise (Jacoby 2NT), 13+ dummy points. Asks opener to show a short suit to help responder evaluate slam prospects2S, 3C, 3DStrong jump shifts. Invites a slam.3Hlimit raise (10–12 dummy points with three or more Hearts).4HUsually five+ hearts, a singleton or void, and fewer than 10 HCP.Opener’s rebids are natural and standard.Rebids with a minimum hand (13–16 points):
*Rebidding notrump at the lowest available level;
*Raising responder’s suit at the lowest level (may have good three-card support);
*Rebidding a new suit at the one level or rebidding a new suit at the two level that is lower ranking than the opening suit (not reversing);
*Rebidding opener’s suit at the lowest level.Rebids with a medium hand (17–18 points):
*Jump raise or jump rebid of opener’s suit;
*Reverse in a new suit, i.e., bid a new suit at the two level which is higher rankingthan the opening suit;
*Non-reverse bid in a new suit (this has the wide range of 13–18 points).With a maximum hand (19–21 or 22 points) opener must make a very strong rebid:
*Jump in Notrump;
*Double jump raise of responder’s suit or double jump rebid of opener’s suit;
*Jump shift in a new suit.If responder jumps to 2NT over a 1Hor 1Sopening, that is Jacoby2NT, asking opener to show a singleton or void. If opener has no shortsuit, he shows his hand strength;1H2N3C, 3D, 3SSingleton or void in that suit. Other bids deny a short suit.4HMinimum hand.3NTMedium hand (15-17).3HMaximum hand (18+).Responder follows up by attempting to sign off in game, bidding 4NTBlackwood, or cuebidding if still interested in trying to cooperate with opener in making the slam decision.SUBSEQUENT BIDDING BY RESPONDERIf responder has bid a suit at the one level, he next determines whether he wishes to sign off in a partscore, invite game, sign off in game, or force to game and getmore information about opener’s hand.Bids available for a sign-off in partscore: Pass, 1NT, 2 of a previously bid suit.1H1S2CPass, 2H, 2S6–10 points, sign-off in partscore.Bids available for inviting game: 2NT, 3 of a previously bid suit:1H1S2D2N, 3D, 3H, 3S11–12 points, inviting game.After opener rebids in a suit, a new suit by responder is forcing. If the new suit is thefourth suit, the bid may be artificial/conventional.1H1S2C2DOne-round force, could be conventional.However, after a 1NT rebid by opener, bids of a new suit at the next higher level arenon-forcing.1H1S1N2C, 2DNon-forcing. Responder must jump shift to 3Cor 3D to force game.Second-round forcing bids following a 1NT rebid by opener: a reverse or jump shiftinto a new suit is a game force.1C1H1N2S, 3DGame force.Bids available for signing off in game. 3NT, 4H, 4S, 5C, 5D.If responder initially bids a new suit at the two level, the same rules apply EXCEPTthat a subsequent jump raise of opener’s first suit to the THREE LEVEL is gameforcing — responder should make a limit raise directly over the opening with 10–12points and at least three-card support:1S2C2H2N, 3C, 3HInvitation to game (11–12 points).2SPreference, not forcing. Responder has 11-12 points and a doubleton Spade.3DGame force, could be conventional.3HGame force.NOTE: Responder promises to bid again if he responded with a new suit at the twolevel unless opener’s rebid is at the game level.1S2C2DForcing one round. Responder can limit his hand by bidding 2S, 2NT, 3C, or 3Dat this point. He should not pass, since opener could have 18points (just short of a jump shift rebid).RESPONSES TO A 1COR A 1DOPENINGA 1Dopener suggests a four-card or longer suit, since 1Cis preferred on handswhere a three-card minor suit must be opened. The exception is a hand with 4–4–3–2 shape: four spades, four hearts, three diamonds, and two clubs, which should be opened 1D.Responses and later bidding generally follow the ideas set down in the previoussection. Bidding at the one level is up-the-line in principle. Responder needs moretrumps to raise (four to raise 1D; five to raise 1C, though one fewer trump will do in a pinch in a competitive sequence). Responses of 2NT and 3NT are standard:1C2N13-15, game forcing3N16-17There is no forcing minor-suit raise.A 2COPENING, RESPONSES, AND LATER BIDDINGA 2Copening shows at least 22+ points, or the playing equivalent. Responses:2C2D Conventional, could be “waiting” with a good hand not suited to apositive response.2H, 2S, 3C, 3DNatural and game forcing. At least a five-card suit and 8 points.2NA balanced 8 HCPIf opener rebids 2NT after a 2Dresponse (showing 22–24 points), the sameresponses are used as over a 2NT opening:2C2D2NT3CStayman3D, 3HTransfers to hearts and spades, respectively.4CGerber4NInviting a slam in NotrumpIf opener rebids a suit over a 2Dresponse, the bidding is forcing to 3 of opener’smajor or 4 of opener’s minor.2C2D2H2S3HNot forcingSEQUENCE AFTER A WEAK TWO-BID OF 2D, 2H, OR 2SA weak two-bid shows a six-card suit of reasonable quality and 5–11 HCP. On rareoccasions it may be a very good five-card suit. It is possible to open a weak two with a poor seven-card suit (not good enough to open with at the three level). Responses:A 2NT response is forcing, showing game interest. (This applies also if theopponents intervene with a double or a bid.) Opener rebids his suit with aminimum weak two (5–8 points). With a maximum hand opener bids anothersuit to show a “feature” (ace or king in that suit); lacking a feature, he raises to 3NT and lets responder place the contract.Any raise of opener’s suit is to play and could be preemptive. A 3NT response is also to play.“RONF” on the card means “Raise Only Non-Force.” A new-suit response is forcing one round and shows at least a five-card suit. Opener should raise a major suitresponse with a three-card fit, or perhaps with a doubleton honor.With no fit for responder’s suit, opener rebids: With a minimum weak two-bid (5–8 points), rebid the suit at the lowest level. With a maximum weak two-bid, name a new suit or bid notrump.SLAM BIDDINGBlackwood 4NT is used to ask for aces. Responses show the number of aces bysteps. 5NT is then used to ask for kings; 5NT guarantees the partnership holds allfour aces..........4NAce ask5C0 or 4 aces5D1 ace5H2 aces5S3 aces.........4N5x5NKing ask6C0 or 4 kings6D1 king6H2 kings6S3 kingsA jump to 5NT (and some 5NT bids when the auction is at the five level) is “GrandSlam Force,” asking partner to bid a grand slam with two of the three top trumphonors; 5NT — 6 of the trump suit = fewer than two top trump honors (A, K, or Q). — 7 of the trump suit = two of the three top trump honors.DEFENSIVE BIDDINGOvercalls show 8–16 points (double and bid the long suit with a stronger hand). The only forcing response is a cuebid of opener’s suit, asking the overcaller about the quality of his overcall: (1D) 1S (Pass) 2D
(Pass)2S = minimum overcall Other = extra strength (11 - 12 points minimum)A 1NT overcall shows 15–18 points and a balanced hand (preferably a stopper inopener’s suit). No conventional responses are used to the 1NT overcall except 2C,which is Stayman.A jump overcall of 2NT shows at least 5–5 in the lower two unbid suits.Jump overcalls are preemptive, showing the same value as an opening bid at thesame level:(1D)2S = A hand that would open a weak two-bid in spades3C = A hand that would open 3CA cuebid overcall when the opponents have bid two suits is natural in either suit.A cuebid overcall when the opponents have bid only one suit is a Michaels cuebid,showing a 5–5 two-suiter (or more distributional). If the opening is in a minor suit, the cuebid shows the majors; if the opening is in a major, the cuebid shows the other major and an unspecified minor.(1D)2D = At least 5–5 in the majors, 8

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